Post by Tsuruchi Shen on Oct 8, 2013 21:08:47 GMT -5
Nome do Personagem: Shen
Clã: Mantis
Familia: Tsuruchi
Idade: 18
Escola: Tsuruchi Archer
Honra: 3.5
Glória: 1
Status: 1
Infamia: -
Insight Rank: 2
Insight: 151
XP: 80/80
Anéis
Terra 2
Vigor: 2
Vontade: 2
Água 3
Força: 3 (12xp)
Percepção: 3
Fogo 2
Agilidade: 2
Inteligência: 2
Ar 4
Reflexos: 4 (16xp)
Empatia: 4 (28xp)
Void: 2
Perícias
Courtier: 2 (3xp)
Craft (Bowyer): 2 (3xp)
Lore (Underworld): 2 (3xp)
Sincerity: 2 (3xp)
*Perícias de Escola
Athletics: 2 (2xp)
Defense: 2 (2xp)
Etiquette: 2 (2xp)
Hunting: 2 (2xp)
Investigation: 2 (2xp)
Kyujutsu: 5 (Yumi) (12xp)
Técnicas
Nível 1: Always Be Ready - The Tsuruchi Archer must be prepared to fight against his foes with little warning. You gain a bonus of +1k0 to the total of all attack rolls while using a bow. Additionally, you gain a bonus of +3 to your Initiative Score.
Nível 2: The Arrow Knows the Way - A Tsuruchi must not aim, but simply allows the arrow to follow its own path. You gain one Free Raise that can only be used to make the Called Shot Maneuver. Additionally, you gain a bonus of +2k0 to the total of all damage rolls while using a bow.
**Rolagens Combate**
Rolagem de Iniciativa: 6k4 +3
TN Armadura: 30
Armadura: Light Armor (+5)
Redução: 3
Arma: Yumi (Large, Strength 3, Range 250', +10 TN in all attacks if used from horseback)
Ataque: 10k4 (9k4 + 1k0)
Dano: Willow Leaf Arrow - 7k2 (2k2 + 3k0 + 2k0. Flecha padrão)
Flesh Cutter Arrow - 7k3 (2k3 + 3k0 + 2k0. Dobra a TN da armadura, 1/2 alcance)
Armor Piercing Arrow - 6k1 (1k1 + 3k0 + 2k0). Ignora a TN da armadura)
Ferimentos
Saudável (+0) 10
Arranhado (+3) 14
Escoriado (+5) 18
Machucado (+10) 22
Ferido (+15) 26
Mutilado (+20) 30
Caido (+40) 34 *Precisa gastar Void para agir
Inconsciente 38 *Não pode agir
Equipamento
Light armor, sturdy clothing, yumi and 20 arrows (10 willow leaf, 10 flesh cutter), wakizashi, traveling pack, 10 koku
Vantagens
Daredevil (2xp/Mantis): Whenever you spend a Void Point to enhance an Athletics Skill Roll, you gain a bonus of +3k1 to the total of the roll instead of the normal +1k1.
Desvantagens
Bad Fortune - Evil Eye (3xp): One of your eyes is discolored. People avoid looking you in the eyes at all costs, and some believe your very presence invites evil spirits.
Contrary (3xp): During any debate or dispute, or even casual discussion, you feel compelled to weigh in and attempt to persuade others to see the matter from your point of view. In any tense situation, you must succeed at a Willpower Trait Roll to avoid taking action, whether to resolve a conflict physically or simply to interject into an argument. The TN for this roll can vary widely, and should be determined by the GM (typically somewhere between 5 and 25).
Overconfident (4xp/Mantis): When outnumbered or facing a clearly superior enemy (whether in court or in battle), you must succeed at a Perception Trait Roll (TN 20) in order to recognize the situation for what it is and leave instead of engaging.
Background
Clã: Mantis
Familia: Tsuruchi
Idade: 18
Escola: Tsuruchi Archer
Honra: 3.5
Glória: 1
Status: 1
Infamia: -
Insight Rank: 2
Insight: 151
XP: 80/80
Anéis
Terra 2
Vigor: 2
Vontade: 2
Água 3
Força: 3 (12xp)
Percepção: 3
Fogo 2
Agilidade: 2
Inteligência: 2
Ar 4
Reflexos: 4 (16xp)
Empatia: 4 (28xp)
Void: 2
Perícias
Courtier: 2 (3xp)
Craft (Bowyer): 2 (3xp)
Lore (Underworld): 2 (3xp)
Sincerity: 2 (3xp)
*Perícias de Escola
Athletics: 2 (2xp)
Defense: 2 (2xp)
Etiquette: 2 (2xp)
Hunting: 2 (2xp)
Investigation: 2 (2xp)
Kyujutsu: 5 (Yumi) (12xp)
Técnicas
Nível 1: Always Be Ready - The Tsuruchi Archer must be prepared to fight against his foes with little warning. You gain a bonus of +1k0 to the total of all attack rolls while using a bow. Additionally, you gain a bonus of +3 to your Initiative Score.
Nível 2: The Arrow Knows the Way - A Tsuruchi must not aim, but simply allows the arrow to follow its own path. You gain one Free Raise that can only be used to make the Called Shot Maneuver. Additionally, you gain a bonus of +2k0 to the total of all damage rolls while using a bow.
**Rolagens Combate**
Rolagem de Iniciativa: 6k4 +3
TN Armadura: 30
Armadura: Light Armor (+5)
Redução: 3
Arma: Yumi (Large, Strength 3, Range 250', +10 TN in all attacks if used from horseback)
Ataque: 10k4 (9k4 + 1k0)
Dano: Willow Leaf Arrow - 7k2 (2k2 + 3k0 + 2k0. Flecha padrão)
Flesh Cutter Arrow - 7k3 (2k3 + 3k0 + 2k0. Dobra a TN da armadura, 1/2 alcance)
Armor Piercing Arrow - 6k1 (1k1 + 3k0 + 2k0). Ignora a TN da armadura)
Ferimentos
Saudável (+0) 10
Arranhado (+3) 14
Escoriado (+5) 18
Machucado (+10) 22
Ferido (+15) 26
Mutilado (+20) 30
Caido (+40) 34 *Precisa gastar Void para agir
Inconsciente 38 *Não pode agir
Equipamento
Light armor, sturdy clothing, yumi and 20 arrows (10 willow leaf, 10 flesh cutter), wakizashi, traveling pack, 10 koku
Vantagens
Daredevil (2xp/Mantis): Whenever you spend a Void Point to enhance an Athletics Skill Roll, you gain a bonus of +3k1 to the total of the roll instead of the normal +1k1.
Desvantagens
Bad Fortune - Evil Eye (3xp): One of your eyes is discolored. People avoid looking you in the eyes at all costs, and some believe your very presence invites evil spirits.
Contrary (3xp): During any debate or dispute, or even casual discussion, you feel compelled to weigh in and attempt to persuade others to see the matter from your point of view. In any tense situation, you must succeed at a Willpower Trait Roll to avoid taking action, whether to resolve a conflict physically or simply to interject into an argument. The TN for this roll can vary widely, and should be determined by the GM (typically somewhere between 5 and 25).
Overconfident (4xp/Mantis): When outnumbered or facing a clearly superior enemy (whether in court or in battle), you must succeed at a Perception Trait Roll (TN 20) in order to recognize the situation for what it is and leave instead of engaging.
Background